Initialize engine version: 4.6.1f1 (d1db7a1b5196)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 26.20.13001.40003]
    Renderer: Radeon RX 580 Series
    Vendor:   ATI
    VRAM:     3072 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\WINNT256\Desktop\Flappy_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\WINNT256\Desktop\Flappy_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\WINNT256\Desktop\Flappy_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\WINNT256\Desktop\Flappy_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\WINNT256\Desktop\Flappy_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\WINNT256\Desktop\Flappy_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.081 seconds
desktop: 2560x1440 60Hz; virtual: 2560x1440 at 0,0
<RI> Initializing input.

<RI> Input initialized.

